Axe Cards

Axe Cards:

3x Chop, 3x Warcry, 2x Calamity Edge, 2x Defiance, 2x Dire Butchery, 2x Hunter's Fortitude, 2x Provoke Brawl, 2x , 1x Blood in the Water, 1x Great Violence

Card Descriptions

Chop

Type: Physical
Action: Deal 4 damage to a target within Melee Range.
-Pay 2: +3 Damage.

Warcry

Type: Physical Recovery
Action: Place 3 Charge Counters on Axe.
-Pay 2: After this action resolves, search your deck for a Physical card with an Action and play it.

Calamity Edge

Type: Physical
Action: Pay 1 to deal 6 damage to a target within Melee Range.
Reaction: When a Concept cracks, you may Pay 1 to return this card from your discard pile to your hand.

Defiance

Type: Physical
Action: Deal 3 damage to a target within Melee Range. This damage can't be reduced.
-Pay 0: This damage can be reduced. For every 1 this damage is reduced, Gain 1 Will.
-Pay 1: +2 Damage.

Dire Butchery

Type: Physical
Action: Deal 3 damage to an enemy within Melee Range. If this effect wounds a Concept, use this Action again. (Its activated augmentations do not carry over)
-Pay 1: +1 Damage.
-Pay 2: +2 Damage.

Hunter's Fortitude

Type: Physical Enhancement
Action: Manifest this. Move 2.
Reaction: When you would be dealt damage, reveal this from your hand and either Pay 1 or discard this to reduce that damage by -2.
Manifested Effect: Reduce incoming damage by -3. Your Physical Effects have -2 Damage. At the start of your turn, discard this unless you Pay 2.

Provoke Brawl

Type: Physical Enhancement
Action: Manifest this. Deal 2 damage to all targets in Melee Range.
Manifested Effect: When an enemy can end movement adjacent to you on its turn, it must. Enemies within your Melee Range must attack you if able.
Manifested Action: Pay 1 to deal 2 damage to all targets in Melee Range.

Treefall

Type: Physical
Action: Deal 5 damage to a Terrain within Melee Range. Gain 2 Will.
-Pay 1: Return this card to your hand.

Blood in the Water

Type: Physical Movement
Action: Move X, where X is twice the number of Wounds on Concepts.
Reaction: When a target of an ally’s Physical effect Moves, discard this to have that ally Move an equal amount.

Great Violence

Type: Physical Enhancement
Action: Manifest this. You may use an additional Action this turn.
Manifested Effect: Your Physical Actions have "Pay 1: +2 damage to Shards."

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