Water Cards

Mandatory: 3x Envelop, 3x Flow, 2x Bubble, 2x Pulsing Geyser, 2x Rehydrate, 2x Thallasaphobia, 1x Tidal Crash
Optional: 2x Acid Rain, 2x Drown, 1x Wash Away

Card Descriptions

Envelop

Type: Magical Enhancement
Action: Manifest this with 3 Charge Counters.
Manifested Reaction: When you are dealt damage, remove 1 Charge Counters from this to reduce that damage by -1.
Manifested Reaction: At the start of an enemy's turn, if they are within 3 Squares, Pay 1 and discard this to cancel their movement this turn, then Push 2 them.

Flow

Type: Magical
Action: Deal 3 damage to a target within 5 Squares.
Pay 1: +2 Damage.
Action: Target a Terrain within 5 Squares. Relocate that Terrain to an Empty Square within 1 Square.
Pay 2: Ignore Line of Sight. A Terrain Adjacent to your target becomes targeted as well.

Bubble

Type: Magical Terrain
Action: Create a 1x1 Circle within 5 Squares, then Manifest this.
Manifested Effect: Enemies inside this terrain are Stunned. If an enemy inside this terrain would be a target an ally's effect, target this terrain instead.
Manifested Action: Deal 3 damage to Shards inside this terrain.

Pulsing Geyser

Type: Magical Terrain
Action: Create a 2x2 Circle within 5 Squares. Manifest this with 1 Charge Counter.
Manifested Effect: At the end of your turn, either place 1 Charge Counter on this or remove 1 Charge Counter to have this terrain deal 2 damage to all enemies inside it.
Manifested Action: Either place 1 Charge Counter on this, or Push 2 all enemies within 2 Squares.

Rehydrate

Type: Magical Recovery
Action: Heal 3 yourself. You may use another Action this turn.
Action: Choose up to 2 cards from your discard pile and put them into your hand. You may use another Action this turn.

Thallasaphobia

Type: Magical Enhancement
Action: Manifest this with 2 Charge Counters.
Reaction: When you discard this card to pay for a Magical Action's Augmentation, target enemy within 5 Squares Despairs.
Manifested Reaction: When you're targeted by a Shard's effect, remove 1 Charge Counter from this to Clash: Cancel that effect.

Tidal Crash

Type: Magical
Action: Target 5 consecutive Squares; at least 1 must be adjacent to you. Deal 2 damage to those targets.
Pay 1: Push 2 all targets, then re-select your targets.
Pay 3: +1 damage.

Acid Rain

Type: Magical Erosion
Action: Target a 3x3 area within 6 Squares. For each targeted Shard, Poison 1 its Concept.
Pay 2: Poison 2 one targeted Shard’s Concept.
Action: Remove 1 Structure Point from all Terrain within 5 Squares.

Drown

Type: Magical Erosion
Action: Target an enemy within 5 Squares. Clash: Silence 1 and Despair.
Reaction: When you discard this card to pay for a Magical Action's Augmentation, Gain 1 Will.

Wash Away

Type: Magical
Action: Target a 3x3 area within 6 Squares ignoring line of sight. All targeted structures lose 1 Structure Point. All Shards with 1 health are killed.
Pay 2: After this Action resolves, Push 3 all targets.
Reaction: When you discard this to pay for a Magical Action's Augmentation, structures targeted by that Action lose 1 Structure Point.

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